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Inevitable massive headache adds to challenge of Street Fighter II Virtual Boy port

Aug 31, 2013

ScreenHunter_49 Aug. 30 16.48

The Virtual Boy was a product ahead of its time. The 3D effect from the ill-fated Nintendo console was pretty cool and the graphics engine could do some amazing things back in 1995; although the bright crimson red would leave your vision awash in a berserker rage effect for several minutes after playing.

Virtual Boy’s only drawback, and what ultimately left it doomed for failure, was its tendency to cause huge headaches after more than a few minutes of play. One Western Virtual Boy fan, though, apparently decided that he enjoyed the extra challenge of trying to pull off complicated combos while virtual icicles are being shoved into his eye sockets and, nearly 20 years after the console’s debut, ported classic fighting game Street Fighter II to the Virtual Boy:

Creator Mr. Anon says he ported the game – technically a later iteration called Street Fighter II: Hyper Fighting – using proprietary software a fellow “homebrewer” made.

It’s obviously hard to tell how great the 3D effect is through the camera’s point of view, but if you look closely, you can see the fighters slipping behind the foremost elephants in the background – an effect the original game lacks.

We’re not sure this homebrewed game will revitalize used Virtual Boy sales, but its a novelty that makes us fondly remember our childhoods playing two-player Mario Tennis until someone started feeling nauseated.

Source: ITMedia


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