Nintendo’s last cartridge-based home console, the Nintendo 64, was home to a long list of games that no doubt played a big part in many of our lives, and none more so than GoldenEye 007. A first-person shooter that followed the storyline of the James Bond movie of the same name, GoldenEye’s all-guns-blazing split-screen multiplayer mode made and broke many a friendship over the years, and was considered the epitome of fun in back in 1997 when it launched.
But the game was an odd choice to appear exclusively on a console made by Nintendo—a company with a reputation for squeaky-clean fun and family-friendly software. And it turns out that the violent nature of GoldenEye was a matter of deep concern for Shigeru Miyamoto, Nintendo’s most influential director and producer and the creator of Super Mario. So much, in fact, that he suggested an alternate ending to the game: one where everyone shook hands and made up.