This year Nintendo and fans celebrate the 30th anniversary of the Family Computer (Famicom) game system originally released in 1983. It was the machine that revitalized home gaming worldwide with its later incarnation, the Nintendo Entertainment System (NES). In a story of shocking success, no one was more shocked perhaps than the system’s head developer, Masayuki Uemura who revealed the details of the Famicom’s rocky beginnings in an interview with Shupure News.
Work on the Famicom began in 1981, when Nintendo was already having success with its Game & Watch line of portable LCD games that doubled as clocks.
The project was at the behest of then-president of Nintendo, Hiroshi Yamauchi, who wanted “an arcade game that could be played on a home television set.” The task was given to Uemura and his very small team of three people.
Compared to the dozens of people working on Game & Watches, he saw little hope that Nintendo would care enough to embrace whatever he came up with. These machines were cheap and portable giving them a huge advantage over anything he could think of.
“I felt like an already beaten war general who had another mission sent from the top. I still have a notepad I used at the beginning of development. There was no hint of a future at that time, so all I wrote was pessimistic bitching. (laughs)”
[Masayaki Uemura]
Feeling that this project was doomed from the outset, Uemura and team decided to “borrow” some ideas from the already in-use Atari 2600 in the USA. However, that system failed to live up to arcade level quality and didn’t help them at all. But the Atari 2600 did teach them to lower their standards and they abandoned aiming to match the arcade’s quality. However, this project still had its share of hurdles to overcome. Most challenging was creating the system to meet the target retail price of 10,000 yen (2013US$99) or less. They had to make severe cuts to parts in order to get the price down to 14,800 yen ($146). These budget issues helped fuel the rumor that the Famicom’s distinct deep red color was chosen because it was the cheapest available.
“That’s a mistake. (laughs) On the contrary, at first we were going to use a low-cost steel body but we had to replace it with high-strength plastic because it was just too weak. The reason for the red color was simply the president’s order. He often wore a scarf with a similar color because he said it was his favorite. Looking at the president, it was easy to know what he would choose for the body design. That’s the truth! (laughs)”
As for other design peculiarities, the presence of a microphone on the second controller was done on a whim by Uemura and his team who weren’t sure what games would be developed for their would-be system. Uemura had the idea that the Famicom might be used as a home karaoke machine tapping into the then burgeoning karaoke fad in Japan.
The name “Family Computer” was chosen by Uemura himself. At that time Nintendo had its developers choose the name of its products rather than the marketing department. He often would hear the terms “personal computer” or “home computer” but liked the idea of a “family computer” and could envision a family gathered in the living room playing his machine together. Although the shortened “Famicom” came about organically in Japan, Uemura had been ahead of the trend thanks to some sage-like advice from his wife.
“When I told my wife about the name Family Computer she said ‘Why not just call it Famicom? Everyone’s just going to shorten it to Famicom anyway.’ I thought she had a good idea so I took it to my boss. He rejected it saying ‘Famicom? That makes no sense.’ (laughs)”
With all the details sorted, the rest is gaming history. And for middle-aged folks like me who can remember sitting with a Famicom or NES, it was more than the mind-numbing device our parents thought it was. It was a machine that could urge us to imagine.
“With our limited specs, it was a lot of hard work to make a machine with clumsy graphics compared to today’s systems. However, this gave room for the player’s imagination to roam. Nowadays, for better or for worse, graphics are as beautiful as if you’re watching a movie. You’re too influenced by the creator’s image of the world. But with the Famicom, each player has their own view of the game’s world, creating a deeper universe.”
Happy 30th birthday Famicom, and thank you Mr. Uemura.
Source: Shupure News via Hachima Kiko (Japanese)
Images: Evan-Amos – Wikipedia 1, 2, 3


Nintendo Famicom turns 30, parents want to know when it will settle down and start a family
Happy birthday, Famicom! The console that bought video games back from the dead turns 31 today
It’s the Nintendo Famicom’s 38th birthday, so let’s bust out the Famicom Disk System!
Game over for Classic Mini Famicom and Super Famicom as Nintendo announces end of repairs
The Genesis of the Nintendo Famicom-Shaped Guitar: The Family Comguitar
Japanese rice cooker recipe gives us a tasty new way to enjoy vegetables and wieners
Colour Hunting: The hot new street photography trend changing how we see Japan
Even at twice regular Daiso price, this handy item is still great for summer travel in Japan
Ghibli’s No Face continues to demonstrate his generous character growth by dispensing soy sauce
Body of missing American college student found in Kyoto mountains
Japan’s cheap beef bowl chain Matsuya opens gourmet Premium Matsuya with Kobe beef…inside Matsuya
Japanese convenience store shows us how to dress for the rainy season
A Japanese toast sandwich remix: The toasted rice rice ball[SoraKitchen]
Osaka is hosting a “hentai” event, but it’s probably not what you think
Japan Railways partners with Overwatch, heroes hit the Shinkansen for bullet train collaboration
Uniqlo reveals third round of massive 100-year-anniversary manga T-shirts for Jump’s Shueisha
Kyoto public junior high school becomes first in Japan with a hoodie school uniform
New official Ghibli anime food cookbook will teach you how to make Ponyo’s ramen and more
Starbucks Japan unveils new Frappuccino showcasing “mottainai” culture
What’s it like to join Tokyo’s walking-and-talking-with-strangers club for a day?
Tokyo’s Pokémon Cafe reopens this month with brand-new sweets and Pikachu show
Tourists brave Typhoon Jangmi to queue at two famous sites in Tokyo
Tokyo’s life-size Gundam anime mecha statue will be removed this summer
Ichiraku Ramen-inspired ramen sets from Naruto anime pay homage to Naruto, Sasuke, and Sakura
Kanji ice cream becomes a sell-out hit in Japan
Japanese convenience store Lawson launches new “mini supermarket” chain, L Minimart
Japan’s real-world Pokémon hot spring’s first photos are here![Photos]
Japan’s human washing machines will go on sale to general public, demos to be held in Tokyo
Starbucks Japan releases new drinkware and goods for Valentine’s Day
We deeply regret going into this tunnel on our walk in the mountains of Japan
Starbucks Japan releases new sakura goods and drinkware for cherry blossom season 2026
Japan’s newest Shinkansen has no seats…or passengers [Video]
Major Japanese hotel chain says reservations via overseas booking sites may not be valid
Put sesame oil in your coffee? Japanese maker says it’s the best way to start your day【Taste test】
Japan reportedly adding Japanese language skill requirement to most common foreigner work visa
Japan’s 5.3 million beautiful Hitachi Nemophila flowers are now in full bloom[Photos]
Pokémon and Ikea Japan cross over into each other’s worlds with collaboration events
Charge up your new tech with a nod to old games with Famicom controller battery pack/card reader
Video shows 13 experiences every Japanese gamer had with Nintendo’s Famicom
Video Introduces Japan’s Mini Famicom, 30 Classic Games
New Famicom Mini commercial emulates original 1983 Famicom ad but with crisper graphics
Sunburned Super Famicom catches collector’s eye
New 8-bit Nintendo classic system announced for Japan with 20 games not in last version
Nintendo history you can feel – Super NES, N64, and GameCube controllers become capsule toys
Keep your iPhone safe and retro-gamer chic with Famicom protective film
Nintendo might be getting ready to release a miniature Super NES Classic Edition
Super NES Classic Edition announced, brings back the ‘90s in more ways than you can imagine
Nintendo’s new Super Famicom-themed 3DS is a blast from its awesome past
Nintendo FINALLY adds 16-bit Super NES/Super Famicom games to Switch Online service!
New Nintendo capsule toys put video game history in your hand with mini NES, Famicom controllers
Old-school gamers will love these Famicom goods to be released this December
Giant collection of 16-bit Nintendo cover art is ultimate coffee table book for old school gamers