Professional artist sheds light on Studio Ghibli’s unusual take on artistic perspective in the famous anime, but is it really a big deal?
Think back to High School Art 101 (if you had it). One of your lessons likely included an introduction to linear perspective, which is a technique used to create the illusion of our 3-D world on a 2-D page. In a one-point perspective drawing, imaginary vanishing lines along an object recede to one vanishing point on an imaginary horizon line (in this case, think “eye-level line”) in the distance. Accordingly, the object diminishes in size as it gets closer to the vanishing point.
▼ Sample one-point perspective drawings–classic examples include a road or railroad tracks stretching into the distance.
https://twitter.com/JackieSHoughton/status/688143092436697088On the other hand, a two-point perspective drawing utilizes two vanishing points on a horizon line and therefore two sets of vanishing lines to create the illusion of depth and space on an object viewed from an angle.
▼ Sample two-point perspective drawings–a classic example is depicting the corner of a building.
Fabulous two-point perspective drawings from our level 2 Art & Design students #art #drawing #architecture #perspective #angles #3D #studentwork pic.twitter.com/GjukgIxwSC
— City College (@city_college) March 20, 2018
Linear perspective is a basic artistic skill that’s taught even in junior high school (as depicted above), so its use should be a no-brainer for seasoned professional artists…right?
Manga artist Ikku Masa, best known for the Sakura Wars manga adaptation, recently raised an interesting question about the artistic technique used by a little animation house known as Studio Ghibli (you may have heard of them before):
透視図法といえば、学生の頃、トトロのレイアウトに定規を当てたら一点透視のはずなのに消失点が2つあって、これはどういうことなのかとかなり悩んだ記憶がある pic.twitter.com/aaJyuM3kRE
— 政一九 (@Masa_Ikku) May 28, 2019
“Speaking of perspective drawings, when I was a student I applied a ruler to a scene from My Neighbor Totoro. Even though it was supposed to be a one-point perspective drawing there were actually two vanishing points. I remember really worrying about what this meant.”
The still is taken from My Neighbor Totoro, Studio Ghibli’s 1988 classic film directed by the legendary Hayao Miyazaki. It features sisters Satsuki and Mei running excitedly through their new house into an empty tatami room. As Masa demonstrates by actually adding sample imaginary vanishing lines to the one-point perspective drawing, the lines don’t neatly converge at a single vanishing point according to the rules of linear perspective but instead converge at two vanishing points. What’s going on here?
Dozens of net users weighed in on the issue, including some other artists. The following is a selection of some of the discussion that was sparked regarding the technicalities of linear perspective:
Twitter user @yanamosuda:
最近だとスパイダーバースでもパースをズラす手法が使われていましたね。
— 弥奈モス田/Yanamosuda (@yanamosuda) May 28, 2019
正確過ぎるパースは視線誘導の妨げになるんだと思います。
絵は誇張表現ですが、パースも誇張して良いんですね。
“Recently the technique to shift perspective has even been used in ‘Spider-Man: Into the Spider-Verse. I think it’s because when perspective is done too accurately it obstructs our line of sight. The picture becomes an exaggerated representation, but it’s good to exaggerate perspective, too.”
Manga artist @suzuki_kenya:
これについては「宮崎アニメの背景には消失点がない」「消失点を点でなく円で取ってる」みたいな話を聞くけど、一番わかりやすいのは湖川友謙さんのアニメーション作画法にある「二支点透視画法」かな。絵の支点を複数置くことで意図的に錯覚現象を起こし空間を広く見せてる。https://t.co/KZVzvXf0JC
— 鈴木健也 (@suzuki_kenya) May 28, 2019
“I often hear things like ‘There’s no vanishing point in the background of Miyazaki anime’ or ‘The vanishing point is not a dot but a circle.’ However, I believe the easiest thing to understand is the ‘two-fulcrum perspective technique’ found in Tomonori Kogawa [a veteran animator]’s drawings. By placing multiple fulcrums in the picture you can create an intentional optical illusion to display space widely.”
Twitter user @Hidari_ShinnosK:
持論ですが、何故2点の方が自然かというと、人間の受像は一点透視画像2つ(両目)の合成だから。左視野は右脳、右視野は左脳で処理されます。
— 左紳之介 (@Hidari_ShinnosK) May 28, 2019
この合成像を1枚の絵にする時、2点の中間にもう1点必要。絵の真中を奥へ伸びる直線線路等を描く時はその中央点に収束させますhttps://t.co/DIN05j5Zmb
“It’s just my theory, but I think the reason why the two vanishing points seems more natural is because human visual perception is ultimately a composite due to our binocular vision. Your left field of vision is governed by the right side of the brain and your right field of vision is governed by the left side of the brain. When putting this composite into a single drawing, one more point is necessary halfway between the two. When drawing straight lines or the like that extend into the center of the picture, you make them converge at that central point.”
Masa replied to the previous post by posing a new question of his own:
では片目で景色を見るとどうなるでしょうか?
— 政一九 (@Masa_Ikku) May 29, 2019
僕は「人の視線は無意識に動いていて、それにつれて刻々と変わるパースの変化を脳内で補正しているから」だと思います。
“In that case what happens if you use only one eye to view it? I believe that a person’s line of sight operates unconsciously and along with that the change in perspective is corrected moment by moment within the brain.”
Three participants in the discussion offered up visual aids to support different theories or as added illustrations of the phenomenon:
ロッカールームを例に縦2点の場合を図にしてみました。こんな理解で良いでしょうか? pic.twitter.com/XFgNT1adIm
— 左紳之介 (@Hidari_ShinnosK) May 29, 2019
“Using a locker room as an example I’ve made a diagram of two vertical vanishing points. Is this helpful for understanding?
Upper left corner panel: one-point perspective
Upper right corner panel: two-point perspective
Lower left corner panel: theory that there are two points because it’s a composite of several images you see when your eyeballs and neck move (your line of sight unconsciously moves)
Lower right corner panel: theory that there are two points due to parallex overlapping of the two eyes (the composite section). The left and right images each converge respectively.”
実際に3DCGでどうやるんだ?って話しなんですが、モデル全体にデフォーム(テーパー)をかけます。良い例とは言えないんですが、消失点が1つと消失点が2つになるCG画像の参考例を作ってみました。 pic.twitter.com/N4c5CJFXLd
— Yoshiteru Enomoto (@eno1963) May 28, 2019
“To see how this actually works in a 3-D CG rendering, I’ve applied deformation (tapering) to the whole model. I can’t say they’re great, but here are sample CG reference images with only one vanishing point and two vanishing points.”
手元の構図法の本にヴェロネーゼの例が出てました。 pic.twitter.com/zgCfG9iX7Y
— HIKARV (@HIKARV3) May 28, 2019
“I found an example by Paolo Veronese [Italian Renaissance painter] in a composition book I had on hand.”
Net users who didn’t participate in the technical discussion still enjoyed leaving their own impressions and thoughts on the matter, too.
“I get it, I get it…I have no idea what you’re talking about.”
“There’s another vanishing point for the tatami.”
“I used to agonize over this when I was a manga assistant. All of the manga artist’s rough sketches had two vanishing points. When I tried to turn them into one vanishing point the image always changed in some way. That’s how I learned not to make too much of a fuss over vanishing points.”
“There are other Ghibli works with this false perspective as well. It’s all in order to fit everything in the scene in cleanly and to emphasize the beauty of the composition.”
“He’s said before something like ‘Princess Mononoke was also produced in this way. One-point perspective is an illusion developed by Westerners. It’s fine for me to draw using two vanishing points.”
“I support the theory that there was supposed to be one vanishing point but Satsuki grabbed it and moved it.”
If we had to go with one theory, the Satsuki-snatching one directly above seems pretty convincing, if you ask us. It seems that regardless of the reasoning behind Ghibli’s (un)intentional breaking of the rules of perspective in this scene and others, general viewers seem to be less concerned about the technical side of things and more concerned about simply enjoying the film.
Source: Twitter/@Masa_Ikku via Hachima Kiko
Featured image: Twitter/@Masa_Ikku
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