
Ministry of Economy, Trade and Industry sets targets of 186-percent growth in the overseas anime business, 253 percent for Japanese video games.
Japanese pop culture is more popular outside Japan than it’s ever previously been, with Japanese entertainment franchises having established passionate fanbases around the globe and even people outside the traditional otaku and Japanophile spheres finding series they enjoy. So it’s not surprising that the Japanese government’s Ministry of Economy, Trade and Industry is hoping to expand the overseas earnings of Japanese even further, but the scale they’re shooting for is honestly shocking.
In a meeting of the METI’s Entertainment and Creative Industry Policy Study Group held in late March, the ministry listed the size of the overseas anime marker at 2.1 trillion yen (US$13.55 billion) in 2024. The government wants to roughly triple that figure in the next 10 years, bumping it up to 6 trillion yen by 2033.
That’s not even the most ambitious goal in the plan, either. Within 10 years, the ministry wants the Japanese video game sector’s overseas revenue to balloon from 3.4 trillion yen to 12 trillion yen.
METI overseas market size growth goals (2024 → 2033)
● Video games: 3.4 trillion yen → 12 trillion yen (253-percent growth)
● Anime: 2.1 trillion yen → 6 trillion yen (186-percent growth)
● Manga: 0.3 trillion yen → 1 trillion yen (233-percent growth)
● Music: 0.1 trillion yen → 0.5~1 trillion yen (400~900-percent growth)
● Live-action: 0.1 trillion yen → 0.5 trillion yen (400-percent growth)
In total, the plan is to increase those sectors’ combined overseas revenue from 6.1 trillion to 20 trillion yen by 2033.
Considering how relatively small the music and live-action sectors’ overseas markets are, and the lack of truly major marketing pushes for them thus far, those two goals aren’t too startling, since they’re essentially trying to progress from next-to-nothing to a small something. It’s the other three targets, for anime, manga, and video games, that seem perhaps unrealistically high.
Japanese video games, anime, and manga aren’t exactly new entries to the global entertainment market. Video games in particular are a mature market, and it’s been quite some time since “Japanese cartoons and comic books” were an under-the-radar entertainment option only known to discerning animation and graphic art enthusiasts. Japanese entertainment media may not be readily and abundantly available in every country in the world, but it’s been pretty easy to find and purchase/stream in the world’s largest and wealthiest nations for multiple decades.
So how does the Japanese government hope to trigger a chain of events that will lead to the overseas demand for anime roughly tripling, and the demand for Japanese-made video games specifically nearly quadrupling, in just 10 years? METI presented a variety of strategies and policies, including tax incentives and budgetary support for the production and promotion of Japanese IPs, including helping with creation and expansion of distribution platforms, and, for manga, “localization support.” Broken down by sector, the plan also suggests:
● Video games: Increased effort for mobile and PC game industries
● Anime: Producing more blockbusters
● Manga: Reducing piracy, promoting legitimate distribution
● Music: Fostering fandom and attracting new fans through live events
● Live-action: Producing blockbusters with global distribution in mind
For long-time observers/consumers of Japanese entertainment media, there are a few potential issues that immediately spring to mind. By suggesting a focus on anime blockbusters (and yes, “blockbusters,” in English, is the term the ministry used), METI is likely thinking of the gobs of cash made by Demon Slayer: Kimetsu no Yaiba–The Movie: Mugen Train, Your Name, and other pop culture phenomenon-level theatrical hits. However, chasing after blockbuster-level success carries many of the same risks that the video game industry is grappling with after years of major publishers focusing on AAA titles: ballooning budgets, protracted production schedules, and constraints on creativity as having so many resources committed to the project means it can’t afford to not try to attract the widest audience possible in order to recoup its production costs.
Particularly with many overseas anime fans being drawn to the medium because it offers something they can’t find in their home countries’ animated works, anime having to play things safe with creative choices runs the risk of erasing the things that make it appealing to many outside Japan in the first place. Likewise, the suggestion of producing live-action blockbusters with international appeal as a from-the-beginning target might just lead to bland action flicks that can’t match the popcorn spectacle of their bigger-budget Hollywood competition, leaving little reason for audiences to watch it over the latest Marvel or Fast and the Furious installment.
▼ The Hayai and the Mukatsuiteiru is probably not going to attract crowds of this size.
Of course, long-time Japanese pop culture fans can also tell you that in overseas fandom’s earlier days, it was hard to imagine it ever becoming as big outside Japan as it is now, and there’s also a potential scenario in which government support and guidance helps give Japanese creators the resources they need to play to their strengths, maintain the uniqueness of their works, and help them reach audiences abroad. Anime in particular is often produced on very tight budgets, especially where animator pay is concerned, so financial support and incentives could possibly be crucial in getting projects off the ground that otherwise would never have had the chance too. All the same, the ministry’s targets would represent an unprecedented penetration into the global entertainment market for Japanese IPs, so it’ll be interesting to see if they can pull them off.
Source: Ministry of Economy, Trade and Industry via Animation Business Journal via Anime News Network/Rafael Antonio Pineda
Photos ©SoraNews24
● Want to hear about SoraNews24’s latest articles as soon as they’re published? Follow us on Facebook and Twitter!



Anime Industry Report shows overseas anime market is bigger than Japanese one, but is this a cultural tipping point?
Widespread anime support and expansion initiatives planned by Japanese government
Government says 5.7 trillion yen of Japanese media was pirated last year, thinks AI could help
Japanese anime industry is earning more money than ever, almost half of it from outside Japan
Japanese government sets up new group to deal with trading card boom
Tokyo subway installing new ticket gates that don’t accept payment through Suica or other IC cards
Japanese Shinkansen becomes an overnight hotel for three nights this summer
New Shinkansen luggage drop-off system begins in Japan, making train travel even easier
Giant Evangelion Spear of Longinus to be installed at Japanese train station with Eva art trains
99-year-old woman rescued while attempting to climb Mt. Fuji
Starbucks Japan releases a miniature display rack so you can create your very own store at home
Kodama Shinkansen trains on popular Japan route get a whole new look this winter
Which country’s foreign tourists spend the most money per-person in Japan? Hint: Not the U..S. or China
Eight great words for talking about summer in Japan in Japanese
Japanese Coo-Che becomes a viral sensation, and everyone wants a taste
Japan now has human refrigerators inspired by Japanese vending machines
Hatsune Miku collaborates with Hokusai’s art in new Vocaloid ukiyo-e illustration series [Pics]
Studio Ghibli releases anime T-shirts that pay homage to one of Hayao Miyazaki’s most personal films
Japanese convenience store releases Japanese convenience store-flavor fried chicken
Family Mart’s new Tokyo flagship convenience store doesn’t feel convenient, but is that a problem?
Starbucks Japan releases new Discovery Series collection celebrating local regions and traditions
Studio Ghibli has a new anime out, and there’s only one place in the world where you can see it
Salomon releases Japan-exclusive Mt. Fuji hiking gear that doubles as an amazing souvenir
Japan triples departure tax, foreign tourists and locals now must pay more to leave country
Family Mart opens new “Famima” flagship store in Tokyo that’s like a tourist attraction
Sanrio Character Poll announces winners, Hello Kitty absent from top 10 in many countries
Japan announces sudden 400-percent increase in visa fees for foreigners entering the country
Japan’s human washing machines will go on sale to general public, demos to be held in Tokyo
Starbucks Japan releases new drinkware and goods for Valentine’s Day
Starbucks Japan releases new sakura goods and drinkware for cherry blossom season 2026
Japan’s newest Shinkansen has no seats…or passengers [Video]
Japanese ninja certification exam attracts 131 candidates from Japan and abroad
Put sesame oil in your coffee? Japanese maker says it’s the best way to start your day【Taste test】
Japan reportedly adding Japanese language skill requirement to most common foreigner work visa
GungoHo Online Entertainment Continues Upward Surge, Market Cap Exceeds Nintendo in Morning Trading
Convenience store Family Mart employs its first robot stocker
Japanese government wants to acquire original anime and manga art for creation of national archive
The Japanese government made an idol anime, and it literally wants your blood【Video】
Investors watching Yo-Kai Watch as hit game/anime series leads stock rally in Japan
Do you enjoy pirated anime and manga? If so, this “thank you” is not for you
Japanese fans make landslide pick for next anime they want a Hollywood live-action adaptation of
After four years Cool Japan is “4.4 billion yen in the hole” and continuing to show few results
Zelda isn’t the Nintendo anime adaptation Japanese fans want to see most, survey says
Nearly 70 percent of young Japanese women self-identify as otaku in survey
Are you otaku? Roughly 40 percent of Japanese college students say, “Yes!”
Japanese college students discuss whether kids should be allowed to watch anime, play video games
Japanese government wants to remove tax-exemption limit for foreign tourists on consumables
Number of voice actresses in Japan hits record high, but is that a good thing?
Japanese politicians want to stop export of anime art materials by creating national media center