All the rumors are true! Sony has just announced a partnership with Shanghai Oriental Pearl Group to produce and sell PlayStation consoles in China. There have been plenty of knock-offs floating around on the grey market, but this new partnership with Sony marks the first time in 14 years China will allow the sale of consoles.
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Sony Computer Entertainment has just lifted the lid on brand new hardware at GDC 2014 in San Francisco: its own virtual reality headset for PlayStation 4, codenamed Project Morpheus.
Stroll into virtually any games store and, alongside a wall of lime and dark green that marks the domain of Microsoft’s Xbox 360 and Xbox One, you’ll now find the sea of blue that is the PlayStation section. With its latest console, Sony went with dark blue for the majority of its packaging, with all games shipping in cases with dark blue headers stamped with the stylish “PS4” logo. The cases are the exact same colour as those for Sony’s portable console, PlayStation Vita, though since Vita game cards are so ridiculously tiny the cases are roughly half the size of the PS4’s.
But now, PlayStation 3 games wearing the same colours as their PS4 and Vita brethren have begun showing up in stores. Clearly Sony is aiming for a unified look across its PlayStation brand, but some gamers in Japan are not exactly pleased about the change and say that the new packaging is confusing.
Despite electronics giant Sony being a Japanese company, its PlayStation 4 video game console sure has taken its sweet making it to stores in Japan. The next generation system was released in the U.S., Canada, and Europe last November, since racking up over five million units sold, but Japanese gamers still have a few days to go before the PlayStation4 becomes available here on February 22.
The upcoming big day hasn’t escaped the notice of rival video game maker Nintendo, which has decided to welcome Sony’s competing product by cutting prices on its own titles.
Is your PS Vita a little too pedestrian? Looking for something to brighten your portable PlayStation up? Well if you’re in Japan or happen to know a decent importer, you might want to grab the latest issue of Dengeki PlayStation as the magazine comes with a free set of skins based on Katamari Damacy creator Keita Takahashi’s Tenya Wanya Teens and Alphabet games.
Ladies and gentlemen, boys and girls, the weekend has finally arrived! We know exactly how we’ll be spending ours, and we have a feeling that gamers in Australia, Europe, Central and South America will also be spending theirs much the same way following the arrival of Microsoft’s Xbox One and, finally hitting stores outside of the US this very day, Sony’s PlayStation 4.
Of course, one little gamer already knows exactly what’s up, and despite being barely 22 months old and the PS4 having only been released a week or two ago, is already more than familiar with the hardware if this video is any indication.
That’s right video game fans, as of this week, we now finally have a full crop of next (or should that be “current?”) generation games consoles to play with, bringing with them a whole new era of video game magic! Nintendo’s Wii U has been with us for a while now, PlayStation 4 showed its sleek little face over 10 days ago, and we now finally have an Xbox One to tinker with!
The media centre approach Microsoft has taken with its newest home console may not appeal to all gamers, but even if you’d rather play focus on games than flick between live shows and Dead Rising, there’s no denying that Xbox One has one big advantage over its competitors – its ability to receive, rather than simply output, a signal from another device. Microsoft ideally wants us to use this feature to hook up our cable boxes and make the console our living room hub, but being the gaming nerds that we are and already owning every other console, we decided to do something a little different: play PlayStation 4 and Wii U games on our Xbox One. And it works like a charm.
Heads up, Vocaloid fans, the fifth entry in the “DIVA” rhythm music game series is heading to Sony’s sexy portable. More info and in-game footage after the jump.
【Updated!】Sony’s Japan-only portable gizmo “PocketStation” returns as a PlayStation Vita application
After releasing a teaser video last week promising an announcement on November 5, Sony Computer Entertainment Japan has revealed that its “PocketStation” brand is officially making a return, though it’s not quite as exciting as we had all hoped.
The original PocketStation was a tiny device released in Japan back in 1999 and very like Sega’s own Dreamcast VMU tech. Essentially a memory card “micro-console” with a simple LCD screen, when used with the original 32-bit PlayStation the device could be used to save data from games and play themed mini games on the go. PocketStation even came with infrared capabilities, meaning that saves could be passed between gamers anywhere and everywhere, which, back in the days before cloud storage, was considered pretty magical.
This new “device”, however, will be entirely for PlayStation Vita and arrive via a download from the PlayStation Store, it has been revealed.
Lonely this Christmas: Japanese gamers feeling left out in the cold as new consoles launch elsewhere
It’s been a few months now since gamers in Japan learned that, unlike the majority of the developed world, they would not be enjoying next-gen consoles at home this Christmas. While both North and South America, the UK, Europe, even our pals down-under in Australia will be stroking their shiny new hardware and yelling at friends for leaving greasy fingerprints on it, video game fans in Japan will be left to either play with their existing consoles or try to import.
Sony and Microsoft’s decisions to focus on Western territories for the launch of their respective new consoles certainly makes good business sense – after all, the Christmas period accounts for between 30 and 40 percent of annual video game sales, and the West is by far the more lucrative market – but reports here in Japan suggest that some gamers’ perception of Sony in particular has been harmed by the move, with some once loyal fans saying that they feel the company is simply “not taking things seriously” anymore.
If you only started playing video games in the last 10 years, you may not know how good you’ve got it. These days, every system includes a hard drive to save your progress, and with most games offering frequent opportunities to do so or doing it on your behalf, even the worst screw-up isn’t going to lose you more than 15 minutes or so of progress. With dozens of online FAQs and YouTube demonstrations for the most popular titles, there’s no need to waste time getting killed by the same boss over and over again.
But back in the day, things were different. Before every home had multiple Internet-capable devices, gamers were completely on their own whenever they entered a new stage, and death usually meant going all the way back to the beginning of the level, if not the entire game. How did old school gamers deal with this kind of frustration?
In the case of one of our Japanese correspondents by biting the controller.
Observed by those who don’t play them, video games may all seem a little bit peculiar. Mushroom-eating plumbers stomping hammer-throwing turtles, ultra-violent military shooters whose protagonists bound across battlefields shouldering rocket launchers while hurling grenades and taking bullet after bullet to the chest, and of course the hordes of zombie titles that, like their lumbering stars, simply won’t die. For those accustomed to the rules of these digital worlds, though, this all makes perfect sense.
There are occasionally, however, a few titles that even the gaming elite would recoil from wearing an expression somewhere between “ermahgerd” and “turd sandwich”, and YouTube-based ZoominGames believes they’ve identified the cream of said crop. So let’s take a look at the channel’s “Top 5 Weird Games” one by one and see if they’re really they freaky affairs they’re made out to be. Oh, and did we mention that all five happen to have been made in Japan…?
With hundreds of game sites and magazines at our disposal, and with more amateur reviewers banging away at keyboards than ever before, making an uninformed purchase is now, thankfully, an extremely rare occurrence for any gamer. Gone are the days when we stood in the store nursing our pocket-money, studying the backs of Commodore 64 cassette cases and basing purchasing decisions entirely on cover art and postage stamp-sized screenshots; we have more information at our disposal than ever, and have only ourselves to blame if we slip up.
Even so, there are times when even the most informed gamer picks up a title that just isn’t their cup of tea. Be it the pacing of the game, an unorthodox control scheme or a steep learning curve, there are some games that we simply give up on and either trade in or shove in a drawer. Of course, Japanese gamers are no exception, with more than 15 percent of those asked in a recent survey admitting that they had unceremoniously dumped a game despite barely starting it. More than just a list of shame, though, the results of the survey turned up some great video game blasts from the past, not to mention a few titles so obscure that we’d almost forgotten they existed…
This week at E3, Sony unveiled the design and retail price of the new PlayStation 4, but is still keeping us in the dark over expected release dates. However, an industry insider claims to have the lowdown on when we can expect the highly anticipated console to hit the shelves.
Previously we reported on the global reaction regarding a beautiful piece of architecture in Osaka, the shopping center Namba Parks (pictured above), which looks especially stunning when viewed from a high place.
However, another amazing photo surfaced on 9GAG a while back. Taken from a high angle it revealed an even more shockingly designed building that’s arguably even more impressive than Namba Parks.
Despite Sony Computer Entertainment’s head honcho Kazuo Hirai going on record just 10 days ago to state that he thinks it better to let competitors make the first move when it comes to releasing details of new consoles, a sudden official announcement from Sony earlier today has whipped gamers and tech fans alike into a frenzy.
Although the electronics giant’s video, simply titled “PlayStation 2013”, does not show any actual hardware footage or make any promises, it looks a lot like a teaser for a big forthcoming announcement if you ask us.
Sony’s recent publicly-announced warning not to put your gaming console in the microwave, has left most of the online community completely lost for words. If you happen to be the owner of a Sony gaming console, placing it in the microwave only to fry the hell of it is surely the last thing on your agenda. Nevertheless, it cannot be denied that such reports have recently been doing the rounds on the net. Frying your treasured gaming console obviously defies all forms of common sense and I’m sure most of you will be racking your brains as to whom and under what circumstances would do such a thing.
So just why would Sony issue such a bizarre warning? In short, Sony appears only to be going by the facts, or should we say the evidence that remains resident on the game console after being submitted for repair:
“Of the defective products received by Sony, we have detected on some rate occasions evident changes in the shape of the unit and even burn marks that can only be assumed to have been brought about by the use of an electrical appliance such as a hairdryer or microwave”.
Sony adds, “Heating up your game console leads not only to a defective unit but also creates the risk of a fire or even serious injury”.
Whilst there is much speculation and even theories out there as to why game users would resort to such an act, hard evidence is much lacking.
So just what are some of these theories?
Forget about sending your broken game console to Sony: if you have a hairdryer at hand, repair it yourself the D.I.Y way! – Or so the ‘hairdryer method’ would have you believe!













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