Holding a GameCube controller again for the first time in years brings back a rush of memories.
Super Famicom
New capsule toy series recreates the most iconic parts of three generations of Nintendo controllers.
”Do you play games on your smartphone?” asks interviewer before the two-time gold medalist says his two favorite games are from the ‘90s.
Beautiful selections from Super Mario World, The Legend of Zelda, and more stir the heart and the nostalgia too.
20 classic titles available almost immediately after long-awaited surprise announcement, retro controllers on the way too.
Over 1,000 titles, including ultra-rare unreleased games and prize versions, could be yours with just one click (and a lot of cash).
Everything old is new again with these awesome reimaginings of the beloved Super NES and Super Famicom pads.
Those “Man, I should have saved my game before this boss!” days are no more with Nintendo’s new system.
Nintendo’s new retro system includes a never-before released game, plus some of the odder elements of gaming in the 16-bit era.
27 years after the first 8-to-16-bit Nintendo video game migration, it might be time to do it all over again, so we called the company to see if they’d give us any more info.
Sure, Nintendo’s upcoming hybrid system looks cool, but retro gamers are already gushing over this cool customization of a classic console.
This cool mock-up shows that writers at Beep predicted a console very different from the one we would all come to know and love.
Further proof that the company’s 16-bit console was one of the best-looking systems ever made.
Thanks to modern Internet marketing, it’s unlikely that anyone buys a video game without first having seen multiple gameplay videos of it as various stages of production. Gamers didn’t used to have access to so much information, though. In the 16-bit era, the less developed video game journalism sector meant that only major releases would get spreads in print magazines, and for some niche titles the only available visual preview came on the box itself.
As a result, the cover artwork played a huge role in catching customers’ eyes and conveying the mood and style of the game. Like classic movie posters, the best examples are works of art, and many of them are now being assembled in the upcoming book Super Famicom: The Box Art Collection.
Umihara Kawase was released for the Super Famicom (Super NES in the west) in December, 1994, just over two decades ago. It was a popular game that has spawned a number of sequels for a variety of platforms and has won its fair share of fans, including many who loved the original cartridge game. Unfortunately, some cartridge games from the 90s featured a fatal flaw in their storage: the batteries keeping players’ saves alive eventually dies.
While most gamers finally give up and waved goodbye to their progress, lost to the ravages of time, one hardcore fan has refused to lose his save and has simply left his console plugged in and switched on for the last 20 years!
Next year the Super Famicom (SNES) will see its 25th birthday. In human years that will amount to 62 which means it’s time for the beloved console to begin taking stock of the days in front of it and make them count.
One Super Famicom in particular could feel the yellowing of its case and decided to scratch one more thing off its bucket list: climb Mt. Fuji. Acquiring the help of a human male, the Super Famicom set off to scale the iconic mountain and document the journey on Japanese textboard 2-channel.
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