Sonic
Sega recreates video from the the 16-bit console wars of the ’90s to promote Sonic Racing: CrossWorlds.
A touching video clip culminates with some famous well-wishers sending a special message to this year’s graduating class.
Sega video game star to embark on a multiverse “journey of self-discovery and redemption.”
There were plenty of reactions to Paramount Pictures’ Sonic the Hedgehog film poster when it was unveiled earlier this month, and more than a few were critical of the hero’s physique.
What are some of the most important years in your own, personal gaming career? For me, the most important was probably 1992, when I got a Sega Mega Drive (Genesis) for Christmas and played my first-ever videogame (it was Sonic 2). Oh, but 1996 was a great year, too, because Resident Evil came out and I got my first, unforgettable taste of digitized fear and found out that I have a deep love of zombies.
While we all probably have certain years that are notable for the particular gaming memories they hold, it’s undeniable that video games in general have made certain leaps and bounds in the last couple of decades, and some years in particular have had slightly more leaps and a few extra bounds compared to others. Just check out this video of the Top 10 Years in Gaming History to see what we mean…
Adapting video game stories into live-action feature films is a really hit-or-miss business, and while we all have our own movie preferences, I think the majority would be in agreement that many game-gone-movie titles ended up as a bust. In fact, most of those titles listed over at IMDb barely squeak past a five- out of ten-star rating.
But the success of Disney’s Wreck-It Ralph (while not a movie adaptation of a video game per se), got us wondering, what with those pretty cool character cameos, why not ditch the live-action remakes and go animated instead? Some really amazing artists also seemed to have that idea in mind when they created their own character renditions of some of their favorite video game heroes (and villains)!
It wasn’t easy being Sega in the 1980s and ’90s. It had to compete with one of the best-known companies on the planet, Nintendo, which was responsible for bringing back the video game market from the dead.
But Sega had some tricks up its sleeve. Namely, releasing a 16-bit console, the Genesis, before Nintendo could release its version, the Super Nintendo.
Sega also had an amazing idea for how to hype up the sequel to its biggest game.
The original “Sonic the Hedgehog” was released in 1991, and was an instant hit. When it was time for the sequel, which introduced Sonic’s sidekick Tails to the world, Sega knew it needed to do more than just release the game. It needed to make an impact.
In the book “Console Wars: Sega, Nintendo, and the Battle That Defined a Generation,” which is based on more than 200 interviews with former Sega and Nintendo employees, Blake Harris describes how Sega’s crack marketing team of Al Nilsen and Madeline Schroeder decided to celebrate the launch.
They needed something “Sonic-worthy.”









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