A rare legal video game document was unearthed recently by a Twitter user which outlines the eight laws that true “super players” must follow to be certified as such by the makers of the Japanese Super Mario Bros. 2, still known to this day as one of the most difficult games ever made.
However, like many constitutions this was made during different times and might not apply too well to modern life or in this case modern gaming. Still, if you want to see if you’re a true old-school super player take a look at the eight articles you must adhere to.
Now that Super Mario Maker has finally hit the market, gamers the world over are starting to build, upload, and play their best creations, but of course, it wasn’t long before veterans of the game started seeing just how crazy they could get. Earlier this week, while most of us in Japan were enjoying the Silver Week holidays, one expert gamer created the most cracked out course we’ve seen yet, which quickly went viral after it was posted to YouTube.
As ridiculously excited as we are about virtual reality and gaming, there are still a few sticking points such as how we’ll navigate these non-physical worlds. Right now, the main methods are either controllers or walking around a room—both are great for general controls, but what about reaching out and actually touching someone? Well, we’re not quite there yet, but Japanese company H2L may have the solution we’re looking for.
Only two days after posting their US$20,000 Kickstarter campaign, they’ve already achieved over 150 percent of their funding goal (over $34,000 at the time of writing). And when you see why people are so excited about backing this product, there’s a good chance you’ll be next in line to pledge!
After enjoying the relatively slow pace of Tokyo Game Show 2015 on the press days, we headed back at the weekend for the madness that is the public days. We had to fight our way through the crowds before we finally reached the outdoor cosplay area, where the weather was perfect for getting some great shots of the amazing outfits on show. While there were plenty of video game characters striking their poses, there were also familiar faces from anime and movies, so even if you’re not into gaming you might recognize some of them.
The level of detail in some of these home-made costumes is astounding, and there was a great mix of the sexy and the totally kick-ass. Join usafter the jump for a selection of pics and video of our favourites.
Thanks to the extensive use of motion capture actors in the modern era, when a video game knight swings a sword to take down a fearsome dragon or a grizzled space marine aims a bazooka at an invading alien army, somewhere out there is a real person who performed the dramatic movements and cool poses. Of course, since the whole point of motion capture is to apply those movements to a totally different-looking frame, the actors themselves tend to live lives of relative obscurity.
At the recent Tokyo Game Show, though, fans got the chance to meet the real Revolver Ocelot, as the actor behind the pistol-loving Metal Gear Solid character showed up in costume and showed off his skills.
This month, the whole world is celebrating 30 years of Mario, only the most famous video game character of all time. It’s been a long time since the Italian plumber’s humble beginnings as Jumpman, and Nintendo is pulling out all the stops to make this anniversary year as special as possible for long-time gamers who got their start playing as starry-eyed kids back in the 8-bit era.
To continue the festivities, we’d like to share with you this nifty video tribute which tracks the evolution of Mario over the past three decades of video gaming history. Prepare yourselves for a nostalgic trip down memory lane!
Not too long ago, we reported on Pico Cassette, a new device which will allow you to play retro video games on your smartphone via a cartridge which you plug into the headphone jack.
Since we absolutely love all kinds of gadgetry here at RocketNews24, and since we’re also big retro gaming nerds, we made a point to visit Pico Cassette’s booth at this year’s Tokyo Game Show in order to try it out for ourselves!
While sniffing out the most interesting things on offer at this year’s Tokyo Game Show 2015, we came across one game that was making quite a splash with its bizarre theme and crazy advertising. How could RocketNews24 resist talking to the guy in a bright yellow bodysuit with a poo hat on his head?!
I took the opportunity to talk with Dice Creative, the developers of new poo-themed mobile game PooPride, and I was impressed by just how much passion and excitement they have for excrement.
As the graphics in video games have become increasingly sophisticated, a new and unexpected expense has surfaced for design teams hoping to make their game’s environments as realistic as possible: the so-called “location hunt.”
While in the good ol’ days of pixel graphics, design teams could just look at some photographs or even paintings of real-world locations for inspiration, modern gaming’s open, 3-D worlds demand level and object design so advanced that it becomes a near-necessity for teams to travel to locales that closely resemble the digital worlds they’re hoping to create, getting actual eyes on, say, that volcanic mountain they plan to have the player venture through, or checking out the minute curves and angles of some military hardware they plan on dropping into the game.
Ironically, though, while the “location hunt” is still considered work, outside of the unlucky design team that has to go inside of a volcano for that epic RPG boss fight or something, these excursions can actually end up looking suspiciously like a vacation. Just ask the Final Fantasy XV design team, who recently posted a YouTube video of their location hunt.
You might recall the PlayStation Vita release Tearaway, an adventure game in which players control a messenger on a mission to deliver a letter to themselves. The game, set in a world made entirely of paper, was widely praised by critics and won a number of awards.
Originally released on the PlayStation Vita, Sony’s handheld game system, Tearaway has received a remake for the PlayStation 4, titled Tearaway Unfolded. In the lead up to the October Japanese release date (the game is available in the US now), Sony has produced an absurd-but-awesome commercial to foster excitement among fans. The unusual trailer, which breaks away from many of the typical tropes of game launch videos, has received significant attention online. And we have a feeling it’ll put a smile on your face, too! Read More
It’s a good time to be a fan of Resident Evil, both the classic survival-horror style AND the action style. In fact, this year at Tokyo Game Show, Capcom has more than enough zombie fun on offer to satiate the appetites of both types of fan, with playable versions of their two upcoming Resident Evil games Resident Evil Umbrella Corps (action) and Resident Evil 0 HD Remaster (classic survival horror).
We stopped by Capcom’s section to take a peek and ended up playing a little of Resident Evil 0 HD, somehow avoiding getting fatally leeched as we took on an entire train full of the rotting undead…
Video game developer Capcom seems to have settled into a pretty comfortable pattern regarding the marketing of its upcoming Street Fighter V. About once a month, the company releases a new video highlighting another addition to the game’s cast. Fans watch the video over and over, looking for clues as to what they can expect in the game ahead of its release next spring.
And then come the complaints about the female characters being ugly.
Look, arcade owners, UFO catchers are difficult enough already, okay? We’ve already worked out a precarious balance where you tempt us with stuffed animals, anime figures, and boxes of candy placed tantalizingly close to the drop slot, and we accept that almost always said item will slip out of the claw’s pitifully weak grip, leaving us empty-handed and the surrounding air resounding with frustrated cursing.
But still, it’s all worth it for the rare time everything goes just right. Once the player hits the button to drop the claw, the rest of the game is automatic. That means if you do manage to get a solid grip on the prize, you can sit back and savor your impending victory as the arm swings back into position over the slot and drops the prize in for you to claim.
Unless you’re at this heartless, diabolical Japanese arcade.
Tokyo Game Show 2015 opened to the press today, and we were on hand to get a look at all the most unusual games and gadgets that we know our readers are dying to see. But in addition to all that, what visit to the Tokyo Game Show would be complete without a ton of booth babe pics?!
TGS didn’t disappoint this year, with plenty of girls (and guys!) around to hand out free goodies and pose for pictures. Join us after the jump for all of the tenuously gaming-related eye candy.
With the Sony’s PlayStation console celebrating its 20th birthday in North America this year, having hit Japan a year earlier, this means that many of its longest-running franchises are now also turning 20.
One Japanese Twitter user has put together a handy chart of games on both PlayStation and rival platforms that will be having their 20th anniversary towards the end of this year and the start of the next, so read on to find out if any of your favourites are among them. (Beware: you might find yourself feeling old.)
I’m pretty sure that by this point Nintendo is used to being one of the giants on whose shoulders many other video game developers stand. After all, just about every platformer or action RPG owes a debt to the company’s Mario and Zelda franchises, and its Metroid series was so influential in the design of similar exploration-heavy titles that gamers just threw their hands up and decided to call the genre “Metroidvania” (somewhat unfairly giving half the credit to Konami’s Castlevania, which wasn’t nearly as groundbreaking in establishing the category).
Still, it’s one thing when some third-tier software publisher or homebrew video game outfit toes the line between being inspired by your creation and outright copying it, and another when it’s world-famous Disney.
Sometimes when I’m in Tokyo, I find myself wandering through seemingly endless subterranean passages that twist and turn back on themselves in a disorienting serpentine labyrinth. As I trudge forward I can feel my stamina fading, as well as my spirit. Still, though, I press on, delving deeper and deeper into the bowls of the earth, knowing that only at the very bottom level will I find what I seek: the platform for the subway line that takes me home from Shibuya Station.
And apparently I’m not the only one who feels that Shibuya Station feels more like an RPG dungeon than a rail hub, since there’s a new smartphone game that uses the map of the station as the layout for its fantasy adventure.
Perhaps the best thing to come out of the 30th anniversary of Super Mario Bros. is the all-new Super Mario Maker. Released just last week on September 11, the game aims to bring the original level-making tool used by programmers at Nintendo to all audiences.
Not only has the new release encouraged Shigeru Miyamoto, the mastermind behind Mario, to speak about how the beginning of the original NES game was created, it’s also given fans the opportunity to hear Miyamoto answer questions about the Mario world fans have been dying to know for 30 years.
Despite Japan being the birthplace of some of the world’s best-known and loved video games, most of the big gaming conventions and trade shows, such as E3 and PAX, take place in the US. But this weekend it’s all about Tokyo, baby.RocketNews24 will, as ever, be swinging by Tokyo Game Show 2015 to bring you all the strangest and sexiest gaming news.
But what kind of things can you expect to see? Well, here’s just a quick sample of our coverage from previous years’ events to whet your appetite!