video games (Page 108)

Is Mario’s Birdo a boy or a girl? Years after her first appearance, the debate rages on

It’s already kind of old news that one of gaming’s few potentially transgender characters has been hiding in plain sight since the late ’80s in the form of the adorable and misunderstood Mario villain, Birdo.

But that hasn’t stopped the Internet from debating all kinds of aspects about the character’s gender identity, from whether the whole “boy who thinks he’s a girl” thing is Mario canon or whether the character is pre- or post-op. While the Western web was shocked by this stunning news a while back, it seemed Japan was politely giving poor Birdo her privacy and staying out of it, until a recent Twitter post…

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French artist gives us a case of the feels with his video game & superhero family illustrations

In the world of fiction, some characters have detailed, complex families and backgrounds made known to us, while others have rather vague and obscure origins, which isn’t totally a bad thing because that gives viewers plenty of room to imagine and fantasize.

Ever imagined Superman as a dad? Or, what if, after being rescued for the gazillionth time, Princess Peach actually marries Mario? Check out these beautiful families of various fictional heroes and heroines after the jump!

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New Final Fantasy may not have playable female characters, will have almost naked male hero

When video game developer Square Enix gave the largest preview to date of its upcoming role-playing game Final Fantasy XV, it rubbed some fans the wrong way. Just about every installment since the series switched to having set characters has featured female adventurers, but the company announced that the playable cast of Final Fantasy XV is entirely male.

While details are still scarce about the separate but concurrently in-development game Mevius Final Fantasy, newly released screenshots of the smartphone title also feature only a male character. With a Y-chromosome suddenly seeming like a necessary bit of adventuring equipment, does this mean Final Fantasy has consciously decided to turn its back on the many female fans who’ve helped it achieve the success it enjoys today?

Probably not, since while it’s not certain whether or not Mevius Final Fantasy will allow female gamers to create a character in their own likenesses, it’s absolutely certain that the game is planning to provide a generous serving of extra-lean beefcake.

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Should this Japanese game developer be annoyed with “similar” release by other studio?

As someone may have once said, “Great artists steal.” Then again, someone else probably said, “I’ll catch that hack who ripped me off and teach them a lesson or two,” so maybe we should just say that sometimes people “borrow” inspiration to make great things. And sometimes pirates come up with better titles than the original!

Of course, in the world of mobile games, “similar” and “inspired-by” games are the norm–but one Japanese game developer isn’t exactly happy about someone making a game just a bit too similar to his own. Is he overreacting or does he have a good point?

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Sharp’s awesome new display tech licensed to Nintendo… who may not even use it for games

When you picture the evolution of TVs and other electronic displays, it’s hard not to be in awe at just how far they’ve come, getting thinner, more lightweight and portable than ever, with higher definition and brightness to the point that real-life basically looks pretty dull in comparison. But they’ve never really been able to shake that same boring shape: a flat rectangle.

So when Sharp announced it had developed a “Free-Form Display” that could be manufactured in virtually any shape, a lot of people more technically oriented than I am – and thus able to more easily imagine the many uses of a display shaped like a shoe or something – instantly proclaimed it a game-changer.

And when Sharp boasted about the technology, among those companies listening was Nintendo, who promptly snapped up a license for the tech and became the first company to officially announce it would use it for a future product.

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“2D vs. Katana” exhibition shows off recreations of swords from anime and video games in Osaka

Last year, Tokyo’s Ueno Royal Museum held an exhibition of Japanese swords inspired by the mechanical and character designs of landmark anime Evangelion. As cool as some of the pieces looked, though, you won’t find any scenes in the giant robot franchise where someone actually fights using a katana.

On the other hand, right now the Osaka Museum of History is holding an event that goes even further in bridging the gap between fantasy and reality, by displaying recreations of amazing blades seen in anime, manga, and light novel illustrations.

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Awkward: Official PlayStation montage features image taken from Wii U game, Pixiv user’s fan art

Take a quick look at the character-packed image above. That’s a whole lot of faces, right? And in the 20 years since Sony’s first video games console was released, they’ve all appeared on some PlayStation platform or other. Even if you’re more of an Xbox kid or a PC gamer, you have to admit that’s an impressive lineup, and for older PlayStation fans especially it’s bound conjure up a lot of happy gaming memories.

But in creating this image in honour of 20 years of PlayStation, it would seem that someone over at Sony Europe struggled to source one or two character images that really fit in with their vision. You’d think that being on the inside, an artist working for Sony would have access to a whole host of officially licensed images, but it looks like they decided to turn to the internet for help, using an image of Mega Man as he appears only in Nintendo’s latest edition of Super Smash Bros, and even borrowing a piece of fan art created by a Japanese Pixiv user, who later spotted their work on Sony’s official site. Awkward.

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Smartphone game turns mushrooms into cute anime girls, still gives foreigners wacky accents

There aren’t many foods I hate more than mushrooms. I’ve got issues with both their taste and texture, and, to my eyes, they just look kind of gross, no matter which variety we’re talking about.

But while I don’t think I’ll ever completely come around on the idea of eating fungi, it’s nice to at least have a different visual image for them, thanks to a new smartphone game that’s turned a half-dozen types of mushrooms into cute anime girls.

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We eat the Resident Evil curry, discover it’s very tasty, not at all itchy 【Taste test】

It might be hard to imagine, what the guns-blazing nature of its live-action film adaptations and later video game sequels, but the original PlayStation Biohazard, retitled Resident Evil for its overseas release, was remarkably stingy with its weapons and ammo. Having to make the most of every bullet meant waiting until enemies were as close as possible before deciding whether or not to fire, but being a fraction of a second too late let the game’s powerful zombies tear into your tasty human flesh.

As such, smart players always kept a green healing herb on themselves, to help fill up their life meter. Now, survival horror fans can use green herbs to fill up their stomachs, as Biohazard curry is now on sale in Japan. Curious to know whether a dish based on a game featuring flesh-eating monsters could ever be truly tasty, we grabbed a pack for ourselves.

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Street Fighter II creator Yoshiki Okamoto talks games and his new project, Monster Strike 【Interview】

When Street Fighter II creator and retro gaming legend Yoshiki Okamoto announced two years ago that he was leaving console games forever to pursue mobile gaming projects, many probably thought he was joking. A lifelong arcade and console game creator abandoning ship to work in the much loathed and parodied mobile platform? This must be some kind of pre-retirement prank, surely?

As it happens, Okamoto was dead serious, and – far from having retired – has made good on his promise to focus on mobile games, working with a protege to crank out one of the most successful mobile games of all time: Monster Strike.

Monster Strike has reached over 16 million players in Japan and Taiwan, exceeding all expectations and becoming a cultural institution in the game’s native Japan. Sensing it was time to strike out into other territories, Okamoto, game producer Koki Kimura and his team are now working to expand the game into the west and beyond. We caught up with Okamoto and Kimura in San Francisco at Monster Strike’s North American launch party to talk about the game and the industry in general:

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Life imitates (Sword) Art (Online) as Japanese gamers find they can’t log out of online RPG

The big selling point of online multiplayer role-playing games that they never end. Unlike a stand-alone, single-player RPG with a comparatively distinct path from start to finish, the adventure in online titles can go on indefinitely, thanks to periodically added extra content and the huge supply of new companions to go questing with.

But as appealing as a game that never has to end may be to hard-core gamers, many of them recently found out they were playing one that couldn’t, as the logout function mysteriously disappeared from one of Japan’s most popular online RPGs.

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Long ago, being an otaku, one of Japan’s hyper-obsessive subculture fans, made you sort of an outcast. People, especially respectable adults, didn’t really want to look at you, either out of embarrassment for your childish hobbies, or perhaps fear that having spent the last three days indoors had given you a case of shut-in cooties that would jump onto them.

That’s starting to change, though. More and more people are becoming comfortable identifying themselves as otaku, and while some still worry their fixations on fantasy are a drain on society, they’re definitely a boost to the economy, as shown by a survey that indicates spending is up in several sectors of the otaku world.

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Theatrhythm: Dragon Quest announced for Nintendo 3DS

Following Theatrhythm: Final Fantasy, Square Enix has announced a new rhythm game for 2015, this time using music from the Dragon Quest series.

When Theatrhythm: Final Fantasy was announced in 2011, some commenters thought it was a joke. But the game has been an unlikely hit, and Square Enix will be looking to repeat that success with Theatrhythm: Dragon Quest.

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Musician performs beautiful projection-mapped piano themes of Laputa, Frozen, Final Fantasy

Although director Hayao Miyazaki gets the lion’s share of the credit for the sterling quality of Studio Ghibli’s anime films, you can’t discount the contributions of Joe Hisaishi. The veteran composer’s musical scores are timeless and ethereal, and there’s no better visual compliment to their mix of trepidation and adventurousness than the moving pictures of Japan’s most respected animation house.

The beautiful projection mapping that accompanies this stirring piano cover of the ending theme to Castle in the Sky Laputa is a close second, though.

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New smartphone game turns car models into anime girls with model-worthy looks

For generations, automobile marketers have relied a tried and true method. Whether it’s an elegantly dressed woman stepping out of a luxury sedan in a TV commercial or a mini-skirted model draped over the hood of a sports coupe at an auto show, a quick way to make a car look appealing is by showing it next to an appealing-looking woman.

The company Autoc One is taking that concept one step further, though. What if, instead of showing a cute girl next to the car, you made the car itself a cute girl? You’d end up with something like Shanago Collection, Autoc One’s smartphone game starring anthropomorphized cars from Mazda, Alfa Romeo, Chrysler, and more.

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Although video game developer Square Enix had dabbled in a few direct follow-ups here and there, whenever the counter for its Final Fantasy role-playing franchise rolls over to a new numbered sequel, the company completely ditches the old cast of heroes and villains, and even the previous game’s world.

But even if the narrative is starting from scratch each time, that doesn’t mean the games aren’t connected. For example, every Final Fantasy has scenes where the player rides on airships or horse-sized flightless birds called chocobos. The cursor is always a white glove with a pointing index finger, and major victories in battle are marked by the sounds of the series’ instantly recognizable “Victory Fanfare.”

Gamers have already heard the short but sweet melody played by the NES, Super NES, and PlayStations 1 through 3, and this month, they can look forward to hearing it someplace new: at the register of Lawson convenience stores when they purchase special items.

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Put some old-school in your new-gen with this 20th Anniversary special edition PlayStation 4

The original PlayStation turned 20 years old yesterday, so to mark the occasion Sony Computer Entertainment has unveiled a special limited-edition “20th Anniversary” PlayStation 4 console pimped out with the original 32-bit PlayStation’s colour scheme and logo as well as commemorative etching on both the console and controller.

Sexy hardware photos and videos after the jump!

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Popular TV show’s awe-inspiring Mario dance number is geektastically cool

Quick, what is the geekiest thing you can imagine ever possibly happening? Is it four grown adults dressed like Mario characters dancing a Mario-themed, choreographed dance to classic Mario music, on a stage replete with several thousand-dollar Mario-themed props, in front of a crowd that is only passively aware of the Mario franchise at best, plus those guys from Duck Dynasty and some shirtless guy?

Well, if you were thinking of that oddly specific scenario, you are way off base, because one couple on Dancing with the Stars just made Mario-themed dancing about the coolest, most mainstream thing around with a beautifully choreographed routine that is proving a major YouTube hit.

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Sony’s PlayStation turns 20 years old, we look back at how it all began and the games we loved

If you grew up in the ’90s, chances are the original PlayStation was a part of your life. Arriving on the console scene long after rivals Nintendo and Sega, PlayStation was an altogether different kind of beast. Its games shipped on CDs, it boasted spiffy three-dimensional graphics, and one of its flagship titles even featured music by abrasive electro pop group The Prodigy. It may have been a dull grey slab of plastic, but PlayStation was the console that all the cool kids wanted.

By some cruel trick played on us by the forces of nature, Sony’s original PlayStation turns 20 years old today. This makes us feel tremendously bitter and old, but at the same time we thought this would be a good opportunity to look back at some of the great games that came into being through the console, and also to revisit the surprisingly dramatic tale of how PlayStation was born.

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The 20 most fun PlayStation titles, as picked by Japanese gamers

Two decades ago, Sony had displayed about as much skill in producing video games as Nintendo had Hollywood movies. Sure, Sony had published games sporadically under its Sony Imagesoft brand, but it’s hard to build much consumer goodwill with such a small catalogue of titles, especially when most of said titles are terrible.

Then, on December 3, 1994, the company launched the original PlayStation. While the 3DO and CD-i of fellow electronics manufacturers Panasonic and Phillips would both end in ignominious failure, Sony would go on to slice itself a very large piece of the pie in its new industry, dominating two generations of console gaming and remaining competitive ever since.

Of course, hardware isn’t worth much without fun games to play on it. Thankfully, Sony’s systems had plenty of hits, as shown by a poll of Japanese gamers’ 20 favorite PlayStation games.

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