Now that Super Mario Maker has finally hit the market, gamers the world over are starting to build, upload, and play their best creations, but of course, it wasn’t long before veterans of the game started seeing just how crazy they could get. Earlier this week, while most of us in Japan were enjoying the Silver Week holidays, one expert gamer created the most cracked out course we’ve seen yet, which quickly went viral after it was posted to YouTube.
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Super Mario Maker, which was released exclusively for Nintendo’s Wii U console on September 10, has been a hit, giving hours of creative fun to Nintendo fans all over the world. There are tons of secrets and extras to be unlocked, and we wanted to show off a really cool one that takes Nintendo’s newest IP back in time into the retro Mario world. Read on to see Mario transformed into an Inkling from Splatoon!
This month, the whole world is celebrating 30 years of Mario, only the most famous video game character of all time. It’s been a long time since the Italian plumber’s humble beginnings as Jumpman, and Nintendo is pulling out all the stops to make this anniversary year as special as possible for long-time gamers who got their start playing as starry-eyed kids back in the 8-bit era.
To continue the festivities, we’d like to share with you this nifty video tribute which tracks the evolution of Mario over the past three decades of video gaming history. Prepare yourselves for a nostalgic trip down memory lane!
I’m pretty sure that by this point Nintendo is used to being one of the giants on whose shoulders many other video game developers stand. After all, just about every platformer or action RPG owes a debt to the company’s Mario and Zelda franchises, and its Metroid series was so influential in the design of similar exploration-heavy titles that gamers just threw their hands up and decided to call the genre “Metroidvania” (somewhat unfairly giving half the credit to Konami’s Castlevania, which wasn’t nearly as groundbreaking in establishing the category).
Still, it’s one thing when some third-tier software publisher or homebrew video game outfit toes the line between being inspired by your creation and outright copying it, and another when it’s world-famous Disney.
Perhaps the best thing to come out of the 30th anniversary of Super Mario Bros. is the all-new Super Mario Maker. Released just last week on September 11, the game aims to bring the original level-making tool used by programmers at Nintendo to all audiences.
Not only has the new release encouraged Shigeru Miyamoto, the mastermind behind Mario, to speak about how the beginning of the original NES game was created, it’s also given fans the opportunity to hear Miyamoto answer questions about the Mario world fans have been dying to know for 30 years.
Even though it came out in July, I still haven’t played Pokkén Tournament, the coin-op video game that sticks Pokémon into a fighting game developed by Tekken publisher Bandai Namco. Don’t get me wrong, like anybody with a soul, I’ve got a soft spot for Pikachu. It’s just that I’m happier to see the beloved Pokémon mascot dancing, not fighting.
But I think I may have to swing by the arcade now that the game has a masked wrestler Pikachu that’s a perfect mix of equal parts adorable and awesome.
Growing up in suburban southern California, my elementary, junior high, and high schools were all single-story structures. As such, my classmates and I went through our K-12 education without knowing the excitement of the romantic rendezvous and bare-knuckle showdowns that so often occur in the stairways of schools in TV shows, movies, and other works of fiction.
Still, we made do, as the student body just had to find alternate locations in which to swap spit or punches. One thing we definitely missed out on, though, was the opportunity to create awesome stairway art, like these students in Japan who decorated their school steps with the cast of Super Mario Bros., Love Live!, and Attack on Titan.
On July 11 this year, the video game industry lost a very important and much loved figure when Nintendo‘s president Satoru Iwata passed away suddenly. For the past two months, the Kyoto-based company has been in the process of finding a worthy successor to head the company going forward—no mean feat when one considers the size of the shoes Mr. Iwata left behind.
But now, without further ado, we introduce to you the next president of the world-renown gaming company!
The vibrant Grand Theft Auto mod scene is what keeps the game alive long after people have completed the campaign, making sure gameplay never grows stale and providing plenty of laughs for both the players involved and the viewers of the resulting videos. There are already hundreds of mods available for the latest entry in the franchise, Grand Theft Auto V, and a few creative Nintendo-based ones have been combined to create this surreal video of Nintendo’s Super Mario behaving badly in Los Santos.
This isn’t the Mario that Nintendo wants you to see.
Nintendo designer Shigeru Miyamoto revealed in an interview with video game news website Eurogamer that the Pikmin 4 game is “very close to completion.”
There’s a pretty big gap between the life of an in-world Pokémon trainer and a real-world Pokémon player. Whereas your in-game avatar is alternatively journeying to new lands or patrolling old stomping grounds on his quest to catch ‘em all, you yourself can experience the games’ wonders without ever leaving your couch.
It looks like all that’s about to change, though, because the newest installment of the franchise, Pokémon GO, is not just a smartphone title for iPhone and Android, but an augmented reality game that requires you to get out and search the real world for Pocket Monsters and other trainers to battle.
Nintendo’s Super Mario Maker, which allows you to design your own levels for the beloved video game hero, is really a game that could only be properly realized now, on the 30th anniversary of the franchise. Three decades as the platforming gold standard means there are multiple generations of gamers intimately familiar with the series’ building blocks, ensuring an ample supply of would-be creators and players who can really get the most from the system’s ins and outs.
Just as important is the modern digital infrastructure for sharing user-designed stages. Super Mario Maker would have been a flop on hardware that requires physical media, but in our modern Internet age once a completed course has been uploaded to Nintendo’s servers, anyone in the world can play it.
Well, anyone in the world can play it if it’s good. If it’s not, then Nintendo will just go ahead and delete your creation.
In the realm of technology, it’s a fact that everything gets smaller and more powerful as time goes by. “Minicomputers,” for example, used to be as big as a refrigerator, but now the smartphone you have in your pocket has far more processing power, and even that slick piece of tech is only as big as it is to accommodate its display screen.
The same thing happens with video game hardware. When new systems launch, they’re sizeable boxes, but after a couple of console generations, suddenly they can be shrunk to handheld size, like what’s happened with these two portables that play Nintendo Famicom and Super Famicom cartridges.
Ahead of the launch of Mario-themed level-building game Super Mario Maker, video game industry legend Shigeru Miyamoto sat down with veteran game designer Takashi Tezuka to take questions from journalists and show off its features.
Before leaping into the level creation proper, however, Miyamoto took a few minutes to talk about the creative process that is involved in building a Super Mario level, talking his audience through the steps he and his team took when creating the original Super Mario Bros., and explaining why World 1-1 of the game—for many their first ever brush with Mario on Nintendo’s 8-bit system—was built the way it is.
You’ve no doubt cleared this level countless times by now, but you may not have realised the hidden genius and careful planning that went into the positioning of every block, pipe, and pit of doom.
Online console gaming has been thriving for over a decade now, and ostensibly it should have brought gamers from all over the world into contact with one another as competitors and co-op teammates. In practice, though, regional differences in preferred genres, aesthetics, and overall play styles have meant that Japanese and Western gamers haven’t crossed paths all that terribly often.
At least until Nintendo released Splatoon this year for the Wii U, that is. Combining the team-based shooter Western gamers have so embraced with the colorful quirkiness that their Japanese counterparts have always been fond of, Splatoon’s popularity is bridging the oceans. This is giving overseas Inklings a chance to play with gamers in Japan…or to complain about them online and devise strategies to avoid them.
Sony has been in the mobile business full force since its merger with Ericsson in 2001. Microsoft partnered with Nokia in April 2014 and there have been phones bearing the Microsoft’s logo since November of that year. Notice a name missing from this short list?
Nintendo has never been in the mobile business and for years they refused to even consider games for cell phones. However, that hasn’t stopped Nintendo fans mocking up and dreaming of a mobile phone made by their beloved game company. Most have been hilariously bad, but a recent design by the tech website Curved has plenty of good things going for it.
Have you ever wanted to lounge around in your own pair of Legend of Zelda pajama pants? How about snuggling up with a Mario Kart or Donkey Kong pillow? Well now thanks to Jo-Ann Fabrics, all of your Nintendo-related craft dreams can finally come true!
The U.S.-based arts and crafts retailer is now offering more yards of Nintendo-themed fabric than you can shake a Master Sword at. From Mario to Donkey Kong, Zelda to Pokémon, they have it all. Who says fully-grown adults can’t make their own homemade Pikachu PJs?
Back in the spring, we got all weak in the knees when Nintendo decided to forgo hard plastic and instead craft an Amiibo figure of its loveable dinosaur Yoshi out of soft, cuddly wool. But while the yarn Yoshi can help you play through the game and look adorable perched on the palm of your hand, he’s a little too small for a proper cuddle.
So for those gamers who want to give Yoshi a proper squeeze, Nintendo is releasing a jumbo-sized version.
What happens when you cross Nintendo’s Super Mario with a respected art form from Japanese history? Is it a brand new Mario Paint game? Nope, although that would be pretty cool.
What you actually get is the famous Rimpa folding screen “Wind and Thunder Gods” remade with Mario and Luigi. The results are so fantastic that it’s being put on display at a special exhibit at the Art Museum Eki Kyoto. Join us after the jump for all the juicy Mario art details.


















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