As the graphics in video games have become increasingly sophisticated, a new and unexpected expense has surfaced for design teams hoping to make their game’s environments as realistic as possible: the so-called “location hunt.”
While in the good ol’ days of pixel graphics, design teams could just look at some photographs or even paintings of real-world locations for inspiration, modern gaming’s open, 3-D worlds demand level and object design so advanced that it becomes a near-necessity for teams to travel to locales that closely resemble the digital worlds they’re hoping to create, getting actual eyes on, say, that volcanic mountain they plan to have the player venture through, or checking out the minute curves and angles of some military hardware they plan on dropping into the game.
Ironically, though, while the “location hunt” is still considered work, outside of the unlucky design team that has to go inside of a volcano for that epic RPG boss fight or something, these excursions can actually end up looking suspiciously like a vacation. Just ask the Final Fantasy XV design team, who recently posted a YouTube video of their location hunt.
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