Slip on a headset and let one of three handsome dating simulator stars slip a ring on your finger.
Sega (Page 4)
Sega mascot plans to stay at Tokyo branches of the boob-centric restaurant for almost two months.
Paramount Pictures thinks “blue mammal with one giant eyeball who runs really fast” is a fine foundation for a live-action movie.
The Nintendo star is seen getting around like his old rival in Super Mario Odyssey.
One other Sega franchise will join Sonic on the special train, which will be in service in Tokyo for one month.
The first 16-bit video game console won’t be manufactured by Sega, though, or even in Japan.
What looked to be a breakthrough in the long battle to peep up the virtual superstar’s skirt turns out to be a dead end.
With Nintendo’s Classic Mini system filling fans with nostalgic euphoria, Sega couldn’t help cutting in on the action a few weeks later with their own mini system based on the Mega Drive (a.k.a. Genesis), preloaded with games but also allowing other cartridges to be plugged in.
We sent six of our most dashing writers to a photo studio for some glamour shots at an appearance in the new Yakuza 6 video game.
Anyone who’s been to Japan knows that the convenience store is the prefect place to get snacks, pay your bills, buy adult material, and get into a fight. Wait, what?
The machines are available at arcades and amusement centers in the “purikura” section and offer over 1,500 designs.
Japanese actor and director “Beat” Takeshi Kitano is an instantly recognisable face over here in Japan, but westerners might be more familiar with him in his role as sadistic homeroom teacher Kitano in Battle Royale, or perhaps as the host of the madcap 1980s Japanese game show Takeshi’s Castle.
But it turns out that ol’ Beat is no longer just the face of Japanese TV and gritty movies, as he has recently joined a long line of celebrities lending their voices and images to video games. Check out Beat Takeshi’s appearance in the upcoming Sega game, Yakuza 6, in the following trailer.
Some people may think that video games are a mindless way to pass time, but anyone who’s spent a decent amount of time holding a controller knows that it can be so much more. Not only can games be mentally challenging, but you can even get pretty emotionally involved. You’ll always remember that moment when you beat that boss or finished that game for the first time.
One French artist is trying to preserve these memories for gamers around the world by creating beautiful art pieces that capture such special gaming moments in one-scene shots.
It’s a great time to be a retro gamer. The video game industry has reached a level of maturity that means there’re now decades worth of polished, legitimately enjoyable titles out there, often selling for just a fraction of the prices they commanded when new.
However, there’s one big hassle with working through an almost 30-year backlog of great games, and that’s having to hook up the half-dozen or so pieces of hardware that library is spread across. One Japanese company is proposing a solution, though, with a single console that’ll play just about any cartridge made in the 16-bit era.
The big selling point of online multiplayer role-playing games that they never end. Unlike a stand-alone, single-player RPG with a comparatively distinct path from start to finish, the adventure in online titles can go on indefinitely, thanks to periodically added extra content and the huge supply of new companions to go questing with.
But as appealing as a game that never has to end may be to hard-core gamers, many of them recently found out they were playing one that couldn’t, as the logout function mysteriously disappeared from one of Japan’s most popular online RPGs.
If you’re an old-school Sega fan (and, let’s be honest, old-school Sega is pretty much the only Sega that counts any more) then you won’t want to miss this year’s Tokyo Game Show.
Due to go on sale in Japan next month, this insanely cute Sega Mega Drive plushie and a number of other Sega-themed goods ranging from mugs to hooded sweatshirts will be available to buy early at the game-tastic convention next week.
Perhaps it says something about the fundamental goodness of the human heart that once someone is no longer with us, we tend to remember the good things about him or her. Even though the memories of petty differences and irritants tend to fade with time, the happy moments often remain with us, sometimes picking up an even warmer aura as nostalgia colors them.
The phenomena doesn’t just happen with people, though, but video game hardware too. This partially explains why Sega, which discontinued its most recent console well over a decade ago, is seeing a new anime being produced in which the main characters are cute, anthropomorphized versions of the company’s defunct video game systems.
You wouldn’t know it from the current state of the industry, but the biggest grudge match in video games wasn’t always PS4 versus Xbox One or Skyrim versus Dark Souls. For the bulk of console gaming’s most formative years, the bitterest rivalry was Nintendo versus Sega.
Back before Sega threw in the towel on making its own hardware, the two companies hated each other, and their fans did, too. “Nintendo makes games for little kids.” “Sega’s marketing is obnoxious and juvenile.” “The Super NES processor sucks.” “The Genesis sound chip sounds like a muffled fart.” “Mario is fat.” “Sonic only has one eyeball.”
Soon, you’ll be able to relive the epic struggle for 1990s video game supremacy with the feature film adaptation of the book “Console Wars: Sega, Nintendo, and the Battle that Defined a Generation.”
As much as we like to think of ourselves as free thinkers and immune to corporate advertising, there’s no denying that brand names have found their way into pretty much every facet of our daily lives. Many North Americans routinely use “Kleenex” in place of the word tissue; in the UK it’s not unusual to hear people say that they’re about to “hoover up” when referring to running a vacuum cleaner; and in its heyday pretty much any portable gaming device was casually referred to as a Gameboy.
The likes of Nintendo and Sony have been household names for years, but did you ever wonder where these names come from and what they might mean in their native language? Author of Japanmanship and game developer James Kay sheds some light on the origins of the names Japan’s biggest video game companies use, from Capcom to SNK, and has generously shared a few snippets of info with RocketNews24 for our enjoyment and nerdy enlightenment.
Find out where those world-famous names really come from after the jump.