nintendo (Page 36)
In the latest issue of long-running UK gaming magazine Edge, industry legend and creator of Super Mario Bros. Shigeru Miyamoto sits down to talk about the direction in which Nintendo is heading. During the interview, which spans several pages and touches upon subjects ranging from upcoming title Splatoon to the lack of young talent at the company, the veteran game designer is quoted as saying that casual gamers are “pathetic” for not wanting to delving and getting the most out of video games.
A handful of gaming news sites immediately leapt on this statement and ran with it, hinting that Nintendo may be about to turn their backs on the very people who made products like the Nintendo DS and Wii the hits they were. But did Miyamoto honestly just diss the casual gaming public? We really don’t think so.
If you’re the kind of person who likes video games and isn’t dead inside, chances are you’re looking forward to Super Smash Bros. for 3DS and Wii U, due to release later this year. The comic fighting game’s creators have been teasing us for what feels like decades now by slowly revealing which characters will be available to play as, talking of trimming the fat while simultaneously revealing what appears to be every Nintendo character under the sun.
If the following “leaked” screenshots and video are to be believed, however, Nintendo’s character roster-teasing days are about to come to an abrupt end.
Heading to Tokyo Game Show this year? We certainly are, and with just under a month to go, we’re itching to try out the newest games and watch the exclusive previews that exhibitors are no doubt already preparing. But there’s one other thing (yes, besides the booth babes) that we’re excited to get a look at: the video game merchandise!
And this year, there are a couple of items we already have our eye on: a pair of limited edition Kirby-themed t-shirts, which have just been revealed by makers San-ei Boeki.
A few weeks ago, the handlers of the Pokémon franchise announced the Pikachu Tairyou Hassei Chu, or “An Outbreak of Pikachus” event. First they brightened our day with a TV ad showing the adorable Pocket Monsters hanging out in a shopping mall. Then they teased us with a photo of the electrified rodents landing on the dock.
And now, they’re here!
We grabbed our cameras and went Pikachu hunting in Yokohama, and we were not disappointed. We were, though, almost completely paralyzed by the awesome overdose of cuteness that comes from a parade of a pack of 20 Pikachus.
Nicknames can be confusing things, especially when they’re the only name by which you’ve ever known someone. I can clearly remember the moment when my friend’s Japanese wife looked at me with a mixture of surprise and betrayal, for example, when she found out that Phil (or “Firu” as it’s awkwardly pronounced in Japanese) is in fact short for Philip.
But after learning that the same green dinosaur that I’ve traversed hundreds of levels, raced go-karts and carried baby Mario back to his parents with since I was about 10 years old isn’t actually called Yoshi, I can kind of understand why she was so shocked.
Nintendo’s business is in dire straights, and has been for three consecutive years. Perhaps that’s why the company let Mercedes-Benz sponsor three new cars into its cartoonish racing game for the Wii U, in the form of a free downloadable content (DLC) package set to release at the end of the month.
With schools in both Japan and abroad on summer vacation, we’re right in the prime seasons for pop culture events like San Diego Comic-Con and Chiba Prefecture’s Wonder Festival. We recently attended both, snapping pictures of all the cool cosplay costumes, but the hobby’s most prestigious gathering was yet to come.
Last weekend the 2014 World Cosplay Summit was held in the city of Nagoya. Our own cosplay efforts aren’t quite competition-level, but that didn’t mean we couldn’t enjoy all the awesome costumes that were, so we grabbed our camera and hopped on the Shinkansen.
Just under a week ago, a fan-made video featuring Nintendo’s Super Mario appeared online. Titled “Smash Bros. Mario Jumps Into Battle”, it showed the portly plumber doing a bit of shopping in a real-life Tokyo store before realising that he was late for his appointment in Nintendo’s upcoming brawler, Super Smash Bros. for Wii U and 3DS, and dashing across the capital city.
Due to its incredible animation and clever blending of real and computer-generated images, the video was quickly picked up by a number of gaming news sites (and shared on our own Facebook page) and scored thousands of hits in the blink of an eye. But even short videos like this don’t just pop out of question-mark blocks; they take weeks of hard work…
Whether you’re an avid gamer with over 100 titles in your library or you prefer to buy only new installments of your favorite series, chances are you have a favorite video game developer or two in mind. In an attempt to draw out the most popular names, one recent internet poll asked 500 Japanese men and women to share their opinions about their favorite game developers.
Can you guess the top three in the correct order?
Despite the fact that kids today don’t seem to fully appreciate the simple perfection that is the original Game Boy, there is something about that brick-sized grey piece of plastic that can instantly remind almost any 20- or 30-something video game enthusiast of our early gaming days basking in the dull green glow of the monochrome LCD screen. And even though most of us now have a phone in our pocket with specs that blow the Game Boy away, Nintendo’s portable will always hold a special place in our hearts.
So when a Japanese net user caught a glimpse of a co-worker’s expertly crafted smartphone wallpaper, the Internet exploded in one voice—GIMME.
Luigi’s competitive dark side was discovered back in May with the release of Mario Kart 8. Dubbed “Luigi’s Death Stare,” the character achieved meme status after appearing in a multitude of fan videos on YouTube. Nintendo, perhaps intentionally, included Luigi’s now signature look in a recent Japanese Mario Kart commercial.
One of the reasons I’ve done most of my video gaming with a console instead of a PC is the simplicity, on the consumer end, of the hardware. After plopping down the money for the system, you’re pretty much good to go, without the need to continually tinker with and incrementally upgrade it in order to play the latest games.
Still, that doesn’t mean everyone is satisfied to leave well enough alone in the console and handheld world, as evidenced by the piles of hardware add-ons that have been released over the years. Not every addition is a good one, though, as illustrated by the Japanese gamers who flocked to website Niconico News to share their video game peripheral horror stories.
Yesterday, Nintendo’s Famicom, known internationally as the NES, celebrated its 31st birthday. While it may not have been the first video game console, the way Nintendo’s 8-bit system combined, for its time, high-end processing power, pleasing aesthetics, and user-friendliness elevated it to a level above both its predecessors and would-be rivals.
The Famicom was the sort of sweeping, segment-defining success that didn’t come along again until the iPhone took over the smartphone market. Now, you can combine those two iconic pieces of Nintendo and Apple hardware with a Famicom protective film for your iPhone.
While plenty of video games use busty female characters to try to spice up their gameplay and drum up sales, few are as unabashed and exuberant in their mammary motivations as Senran Kagura. The bosomy brainchild of producer Kenichiro Takaki, Senran Kagura is an action title centered on a group of young female ninja that lets players fight hordes of enemies while staring at oversized, under-supported breasts.
Recently, though, a new round of inspiration smacked Takaki in the face, as he realized that cramming his series full of prodigious chests is only half of the equation of letting people play games with big breasts.
So he set out to design a game controller shaped like a pair of boobs.
The Nintendo Family Computer, which quickly came to be known by the abbreviation-loving Japanese simply as the Famicom, was launched in its native land in 1983, a time when the world was still in black-and-white and people travelled to work by horse-drawn cart. It was a grim, unforgiving time, but games like Donkey Kong and Popeye made life that bit brighter, and before long people even had electricity and TV sets to connect their new consoles to instead of just staring at the back of the games’ boxes.
Today, on this space-age date of July 15, 2014, the Famicom turns 31 years old, so we felt it would be a good time to think about just how much we owe this little bundle of plastic and circuitry.
Although Mario is occasionally seen riding atop his faithful dinosaur companion Yoshi, and Mercedes-Benz recently hooked him up with a pretty sweet ride, Nintendo’s biggest hero has spent most of his adventures on foot. Even after three decades of running and jumping, though, Mario always seems up for the latest physical challenge life throws at him.
He must have some pretty comfortable shoes, and now thanks to Converse, you can try on a pair of Mario kicks for yourself.
It’s 1987. You’re looking awesome in your oversized Michael Jackson “Bad” t-shirt as you slot a chunky, grey game cartridge into your NES console. But instead of the Super Mario Bros./Duck Hunt title screen, all you see is a jumbled-up mess of an image that looks like an 8-bit Picasso. What do you do? The same thing everyone did – you take the game cartridge out, blow into it, and put it back in. Lo, and behold: this time the game loads perfectly and you can squish goombas or shoot ducks to your heart’s content.
But in the pre-internet age, how did we all “know” to blow into cartridges? And like rubbing the magnetic strip on a credit card or shaking a Polaroid photo, why did we keep doing it even when product manufacturers and scientists insisted that it didn’t work and could actually cause damage? Joe Hanson, biologist and author of the popular science blog It’s Okay To Be Smart, offers up some answers in a neat YouTube video asking just that.
In the latest episode of their popular “React” series, YouTubers The Fine Bros decided to give their group of tech-savvy kids none other than an original Nintendo Game Boy to see what they’d make of it. As you might expect, what with the portable console now being roughly 25 years old, many of the kids had absolutely no idea what it was, nor even how to turn the thing on.
So join us after the jump to see little kids fumbling to insert game cartridges, failing to find the power switch and saying things like “You have to actually press buttons” and “I kinda feel sad for the people in the past.”
Despite having visited the town of Kichijoji in Tokyo on a near daily basis for over a year, it wasn’t until I sat down with video game developer James Kay and started chatting about our mutual love of pixels and coffee that I learned about Pico Pico Cafe, a cosy corner perched at the top of a eight-storey building just minutes from Kichijoji station.
After dropping the staff a line, RocketNews24 headed over for a coffee and a chat. We hadn’t gone two steps inside, however, before we found ourselves completely enamoured with the unique cafe’s warm, homely interior and – perhaps most of all for this life-long gamer – the subtle dashes of video game culture in every other nook and cranny.
Tons of cool photos after the jump.



















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