As so much of video game and animation character design shifts from sketching on a piece of paper to modeling on a computer, I’ve often wondered about the differences in the two skill sets. Not long ago, designing a character was about imagining how to express the three-dimensional human form using lines on a flat surface, but now, the arguably more valuable skill is being able to break that form down into minute building blocks, then render and reassemble them digitally.
The 3-D graphic method is a lot closer to building something out of blocks than drawing a portrait, so it’s actually quite fitting that one Lego enthusiast decided to use Japan’s favorite digital diva, Hatsune Miku, as his muse in making a life-size recreation of the virtual idol.